Design
The craft of interview design on Debriefer.
The craft of designing a good interview is separate from the mechanics of calling the API. The reference docs (api-guide, mcp-guide) tell you which fields to set; this section tells you what to set them to and why. It's evidence-led where the evidence exists, opinionated where it doesn't, and surface-agnostic - the design decisions are the same whether you're calling create_agent from Claude Desktop or POST /v1/agents from Python. The handbook is for anyone building on Debriefer: researchers, PMs, agency teams, developers, or autonomous agents that orchestrate interviews on behalf of a workflow.
The design loop
Interview design is a loop, not a waterfall. The first version of a blueprint is a hypothesis about what the conversation should look like; the published version is whatever survives contact with five real respondents. Treating the steps below as a one-shot checklist is the fastest way to ship a blueprint that nobody acts on. Treating them as a loop - design, run a handful, read the transcripts, tune, run again - is how the craft compounds.
The seven steps, mapped to the chapters:
- Name the decision (
objective). Every good interview starts with a decision the output will inform. If you cannot finish the sentence "the output of this interview will help us decide ___", stop and figure that out before configuring anything else. - Configure the agent (
persona). Persona, tone, technique selection, model preset. The agent is the interviewer; this is where you decide who that interviewer is. - Pick the techniques (
techniques). Twelve techniques grouped by where they belong in an interview - opening and rapport, going deeper, surfacing the unsaid, stress-testing claims. - Structure the graph (
graph). Nodes, edges, branching, validation. The shape of the conversation, written down. - Set probing depth (
probing). How hard the agent should push, and how to know when a node is done. - Choose channel and consent (
delivery). Voice vs chat vs embed. Identity. Trust instruments. - Read the analysis (
analysis). Themes, sentiment, verbatims - and what they don't tell you.
Run five interviews. Read the transcripts. Tune the persona, the depth, or the graph. Run five more.
The first version of any blueprint is a hypothesis. The published version is the third or fourth.
A note on evidence
The handbook draws on negotiation research (Voss), client-centred therapy (Rogers), motivational interviewing (Miller & Rollnick), qualitative research methodology (Kvale), investigative interviewing (Shepherd & Griffiths), critical pedagogy (Paul & Elder), and group-reasoning research (Nemeth) - among others. Where a recommendation is grounded in controlled studies, the source is cited. Where it's practitioner craft, the page says so. The intent is to be useful to a working integrator, not to read like a literature review.
Pick your entry point
First interview
Start at the top: name the decision the interview informs.
Picking techniques
The flagship chapter: twelve techniques with origins, mechanics, and citations.
Graph structure
If you've already configured the agent and now you're laying out the graph.
Already shipped one
Read the anti-patterns. Most blueprints in production have at least three.
The full handbook
For the reader who wants the whole map, in the order of the design loop: